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Microsoft 98-374 Exam Syllabus Topics:
| Section | Weight | Objectives |
|---|---|---|
| Topic 1: Understand Animation and Game Logic | 15-20% | - Sprite and skeletal animation - Frame rates and animation techniques - Event handling and game loops - Basic game physics and collision detection |
| Topic 2: Understand Graphics and Rendering | 25-30% | - Shapes, polygons, and textures - Lighting, shading, and rendering pipelines - Color models and display modes - 2D and 3D coordinate systems |
| Topic 3: Understand Game Hardware | 25-30% | - Platform compatibility - Input and output devices - Storage and processing requirements - Graphics processing units and memory |
| Topic 4: Understand Game Design | 25-30% | - Game components and architecture - User interface and user experience design - Game requirements and specifications - Game concepts and genres |
Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. What are the main stages of a finite state machine?
A) Option C
B) Option B
C) Option D
D) Option A
2. Which two techniques can be used to indicate the transparency area in a sprite? (Choose two.)
A) A bump map
B) An alpha channel
C) A UV map
D) A texel
E) An index color
F) A normal map
3. Which three structures belong to the Xna.Framework.Input namespace? (Choose three.)
A) inputstate
B) GamePadState
C) KeyboardState
D) SamplerState
E) MouseState
4. Which is a characteristic of a first-person shooter game?
A) Selection of ranged weapons
B) Overhead view of the action
C) Ability to create new units or weapons
D) Slow, thoughtful, and strategic game-play
5. What type of special effect is a feature of Phong shading?
A) Specularity
B) Colors
C) Shadows
D) Texture mapping
Solutions:
| Question # 1 Answer: A | Question # 2 Answer: A,C | Question # 3 Answer: B,C,E | Question # 4 Answer: A | Question # 5 Answer: A |




